2
2
[PATCH 0/5] MR270: hlsl: Replace bare list pointers with hlsl_block, part 3.
by Zebediah Figura (@zfigura) July 11, 2023
by Zebediah Figura (@zfigura) July 11, 2023
July 11, 2023
4
7
[PATCH v5 0/7] MR259: vkd3d-shader/dxil: Read the DXIL module.
by Conor McCarthy (@cmccarthy) July 11, 2023
by Conor McCarthy (@cmccarthy) July 11, 2023
July 11, 2023
3
8
[PATCH v4 0/1] MR3247: d3d11/tests: Add basic test for shared resources.
by Paul Gofman (@gofman) July 11, 2023
by Paul Gofman (@gofman) July 11, 2023
July 11, 2023
4
4
[PATCH 0/1] MR3299: ntdll/tests: Update some more todos that succeed with the new wow64 architecture.
by Sven Baars (@sbaars) July 11, 2023
by Sven Baars (@sbaars) July 11, 2023
July 11, 2023
2
1
[PATCH 0/6] MR3277: wined3d: Move Vulkan declarations to wined3d_vk.h, part 2/3.
by Zebediah Figura (@zfigura) July 11, 2023
by Zebediah Figura (@zfigura) July 11, 2023
July 11, 2023
3
7
[PATCH v2 0/1] MR3298: ntdll: Test against the correct limit in get_extended_params().
by Sven Baars (@sbaars) July 11, 2023
by Sven Baars (@sbaars) July 11, 2023
July 11, 2023
2
1
[PATCH 0/1] MR3298: ntdll: Test against the correct limit in get_extended_params().
by Sven Baars (@sbaars) July 11, 2023
by Sven Baars (@sbaars) July 11, 2023
July 11, 2023
2
1
[PATCH 0/3] MR3208: riched20: Wrap marked paragraphs at Text Services initialization. (follow-up to !2941)
by Jinoh Kang (@iamahuman) July 11, 2023
by Jinoh Kang (@iamahuman) July 11, 2023
July 11, 2023
3
4
[PATCH v11 0/2] MR3114: comctl32: Make sure the type is sLink to increase id.
by Zhao Yi (@Zhaoyi) July 11, 2023
by Zhao Yi (@Zhaoyi) July 11, 2023
July 11, 2023
3
5