Re: [PATCH v17 0/5] MR44: vkd3d-shader/dxil: Read and validate DXIL bitcode blocks. - approved
by Henri Verbeet (@hverbeet) June 28, 2023
by Henri Verbeet (@hverbeet) June 28, 2023
June 28, 2023
1
0
[PATCH 0/3] MR251: vkd3d: Fix a few resource leaks here and there
by Giovanni Mascellani (@giomasce) June 28, 2023
by Giovanni Mascellani (@giomasce) June 28, 2023
June 28, 2023
4
5
[PATCH v2 0/1] MR248: tests: Move HLSL tests to a subdirectory.
by Zebediah Figura (@zfigura) June 28, 2023
by Zebediah Figura (@zfigura) June 28, 2023
June 28, 2023
3
3
[PATCH v2 0/1] MR233: vkd3d-shader: Unify static string arrays initialization pattern.
by Nikolay Sivov (@nsivov) June 28, 2023
by Nikolay Sivov (@nsivov) June 28, 2023
June 28, 2023
3
2
[PATCH v5 0/5] MR230: hlsl: Replace bare list pointers with hlsl_block, part 1.
by Zebediah Figura (@zfigura) June 28, 2023
by Zebediah Figura (@zfigura) June 28, 2023
June 28, 2023
3
7
[PATCH v5 0/1] MR125: vkd3d: Print the thread id in trace messages.
by Conor McCarthy (@cmccarthy) June 28, 2023
by Conor McCarthy (@cmccarthy) June 28, 2023
June 28, 2023
4
3
[PATCH 0/1] MR3184: win32u: Don't affect nonclient area unles requested.
by Arek Hiler (@ivyl) June 28, 2023
by Arek Hiler (@ivyl) June 28, 2023
June 28, 2023
3
2
Re: [PATCH v2 0/1] MR3172: vkd3d: Import upstream release 1.8
by Nikolay Sivov (@nsivov) June 28, 2023
by Nikolay Sivov (@nsivov) June 28, 2023
June 28, 2023
1
0
[PATCH v16 0/5] MR44: vkd3d-shader/dxil: Read and validate DXIL bitcode blocks.
by Conor McCarthy (@cmccarthy) June 28, 2023
by Conor McCarthy (@cmccarthy) June 28, 2023
June 28, 2023
3
6
[PATCH 0/2] MR3183: winscard: Implement SCARD_AUTOALLOCATE for multi-string return values.
by Hans Leidekker (@hans) June 28, 2023
by Hans Leidekker (@hans) June 28, 2023
June 28, 2023
2
2