June 8, 2023
4
13
[PATCH v3 0/1] MR3007: ntdll: Avoid requests with null pointer but invalid size.
by Bernhard Übelacker June 8, 2023
by Bernhard Übelacker June 8, 2023
June 8, 2023
2
3
June 8, 2023
2
5
[PATCH v2 0/1] MR3013: wusa: Fix memory leak on error path in read_components (scan-build).
by Alex Henrie (@alexhenrie) June 8, 2023
by Alex Henrie (@alexhenrie) June 8, 2023
June 8, 2023
2
2
[PATCH v3 0/1] MR2957: win32u: Move QueryDisplayConfig from user32.
by Tatsuyuki Ishi (@ishitatsuyuki) June 8, 2023
by Tatsuyuki Ishi (@ishitatsuyuki) June 8, 2023
June 8, 2023
3
23
[PATCH 0/5] MR3023: msvcr100: Use Context::Block() in more places + bug fixes
by Piotr Caban (@piotr) June 8, 2023
by Piotr Caban (@piotr) June 8, 2023
June 8, 2023
3
6
June 8, 2023
2
11
[PATCH v3 0/2] MR3006: gdiplus: Improve performance of drawing, by reducing not needed calculations
by Bartosz Kosiorek (@gang65) June 8, 2023
by Bartosz Kosiorek (@gang65) June 8, 2023
June 8, 2023
3
3
June 8, 2023
1
5
[PATCH 0/1] MR226: vkd3d-shader/hlsl: Fold redudant casts again after lower narrowing casts.
by Francisco Casas (@fcasas) June 8, 2023
by Francisco Casas (@fcasas) June 8, 2023
June 8, 2023
5
4