[PATCH v6 0/5] MR2870: gdiplus: Support playing back pen custom end line cap.
by Zhiyi Zhang (@zhiyi) May 26, 2023
by Zhiyi Zhang (@zhiyi) May 26, 2023
May 26, 2023
3
6
[PATCH v14 0/1] MR189: tests: Add a test for arrays with an expression as the index.
by Ethan Lee (@flibitijibibo) May 26, 2023
by Ethan Lee (@flibitijibibo) May 26, 2023
May 26, 2023
3
3
[PATCH v5 0/5] MR2884: uiautomationcore: Add support for creating/destroying HUIAEVENTs.
by Connor McAdams (@cmcadams) May 26, 2023
by Connor McAdams (@cmcadams) May 26, 2023
May 26, 2023
3
6
[PATCH v4 0/5] MR2884: uiautomationcore: Add support for creating/destroying HUIAEVENTs.
by Connor McAdams (@cmcadams) May 26, 2023
by Connor McAdams (@cmcadams) May 26, 2023
May 26, 2023
3
7
May 26, 2023
1
1
May 26, 2023
3
9
[PATCH v3 0/1] MR212: vkd3d-shader/spirv: Always terminate main block.
by Jan Sikorski (@jsikorski) May 26, 2023
by Jan Sikorski (@jsikorski) May 26, 2023
May 26, 2023
3
2
[PATCH 0/5] MR210: hlsl: Return hlsl_ir_node pointers from instruction constructors, part 6.
by Zebediah Figura (@zfigura) May 26, 2023
by Zebediah Figura (@zfigura) May 26, 2023
May 26, 2023
4
8
Re: [PATCH v6 0/6] MR2712: winewayland.drv: part 3: Handle dynamic wl_output events
by Stefan Riesenberger (@Riesi) May 26, 2023
by Stefan Riesenberger (@Riesi) May 26, 2023
May 26, 2023
1
0
[PATCH 0/1] MR214: vkd3d: Avoid redundantly initialising "descriptors" in d3d12_desc_flush_vk_heap_updates_locked().
by Henri Verbeet (@hverbeet) May 26, 2023
by Henri Verbeet (@hverbeet) May 26, 2023
May 26, 2023
3
3