[PATCH 0/5] MR204: vkd3d-shader: Get rid of flex default rules.
by Zebediah Figura (@zfigura) May 8, 2023
by Zebediah Figura (@zfigura) May 8, 2023
May 8, 2023
2
5
[PATCH 0/1] MR203: vkd3d-shader/hlsl: Fold constant integral abs().
by Ethan Lee (@flibitijibibo) May 8, 2023
by Ethan Lee (@flibitijibibo) May 8, 2023
May 8, 2023
2
1
[PATCH 0/1] MR2757: ddraw: Set the texture height in SetSurfaceDesc() (Coverity).
by Sven Baars (@sbaars) May 8, 2023
by Sven Baars (@sbaars) May 8, 2023
May 8, 2023
3
2
[PATCH 0/1] MR2758: mscoree/tests: Remove the parent argument from create_new_dir() (Coverity).
by Sven Baars (@sbaars) May 8, 2023
by Sven Baars (@sbaars) May 8, 2023
May 8, 2023
3
2
[PATCH v13 0/11] MR159: vkd3d-shader/hlsl: Broaden resources support v2, part 2.
by Francisco Casas (@fcasas) May 8, 2023
by Francisco Casas (@fcasas) May 8, 2023
May 8, 2023
3
12
[PATCH 0/1] MR2753: combase: Check that process ID matches before searching the MTA for a stub manager.
by Connor McAdams (@cmcadams) May 8, 2023
by Connor McAdams (@cmcadams) May 8, 2023
May 8, 2023
3
2
[PATCH 0/1] MR202: vkd3d: Create smaller UAV-only descriptor pools alongside Vk-backed heaps.
by Conor McCarthy (@cmccarthy) May 8, 2023
by Conor McCarthy (@cmccarthy) May 8, 2023
May 8, 2023
3
2
[PATCH 0/1] MR195: vkd3d-shader/hlsl: Add support for fmod() intrinsic.
by Nikolay Sivov (@nsivov) May 8, 2023
by Nikolay Sivov (@nsivov) May 8, 2023
May 8, 2023
5
5
[PATCH v2 0/6] MR196: hlsl: Return hlsl_ir_node pointers from instruction constructors, part 4.
by Zebediah Figura (@zfigura) May 8, 2023
by Zebediah Figura (@zfigura) May 8, 2023
May 8, 2023
4
8
[PATCH v12 0/11] MR159: vkd3d-shader/hlsl: Broaden resources support v2, part 2.
by Francisco Casas (@fcasas) May 8, 2023
by Francisco Casas (@fcasas) May 8, 2023
May 8, 2023
3
12