Re: [PATCH v3 0/2] MR154: vkd3d-shader/hlsl: Fix numeric offset of object fields. - approved
by Alexandre Julliard (@julliard) April 13, 2023
by Alexandre Julliard (@julliard) April 13, 2023
April 13, 2023
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0
Re: [PATCH v5 0/3] MR140: vkd3d-shader/hlsl: Handle SV_IsFrontFace semantic. - approved
by Alexandre Julliard (@julliard) April 13, 2023
by Alexandre Julliard (@julliard) April 13, 2023
April 13, 2023
1
0
Re: [PATCH v7 0/4] MR89: vkd3d-shader/hlsl: Improve support for logarithmic functions. - approved
by Alexandre Julliard (@julliard) April 13, 2023
by Alexandre Julliard (@julliard) April 13, 2023
April 13, 2023
1
0
[PATCH 0/1] MR158: vkd3d-shader: Consistently pass location structure by pointer.
by Nikolay Sivov (@nsivov) April 13, 2023
by Nikolay Sivov (@nsivov) April 13, 2023
April 13, 2023
2
1
[PATCH v2 0/4] MR2642: mmdevapi: Rename mmdevapi.h to mmdevapi_private.h, add missing includes and typedef to that and mmdevdrv.h.
by Davide Beatrici (@davidebeatrici) April 13, 2023
by Davide Beatrici (@davidebeatrici) April 13, 2023
April 13, 2023
3
5
April 13, 2023
2
4
April 13, 2023
3
2
[PATCH 0/3] MR2642: mmdevapi: Rename mmdevapi.h to mmdevapi_private.h, add missing includes and typedef to that and mmdevdrv.h.
by Davide Beatrici (@davidebeatrici) April 13, 2023
by Davide Beatrici (@davidebeatrici) April 13, 2023
April 13, 2023
3
10
[PATCH 0/2] MR2651: gdi32: Handle EMR_TRANSPARENTBLT record in PlayEnhMetaFileRecord.
by Piotr Caban (@piotr) April 13, 2023
by Piotr Caban (@piotr) April 13, 2023
April 13, 2023
3
3
[PATCH 0/2] MR157: vkd3d-shader/hlsl: Add support for any() intrinsic.
by Ethan Lee (@flibitijibibo) April 13, 2023
by Ethan Lee (@flibitijibibo) April 13, 2023
April 13, 2023
2
2