[PATCH v5 0/2] MR131: vkd3d: Persistently map host-visible heaps on creation.
by Zebediah Figura (@zfigura) April 10, 2023
by Zebediah Figura (@zfigura) April 10, 2023
April 10, 2023
4
3
[PATCH v4 0/4] MR2603: winecoreaudio: Move timer logic to unixlib, matching other drivers.
by Davide Beatrici (@davidebeatrici) April 10, 2023
by Davide Beatrici (@davidebeatrici) April 10, 2023
April 10, 2023
3
5
[PATCH v3 0/1] MR2032: winex11: Allow replacing either context in wglShareLists.
by Alex Henrie (@alexhenrie) April 10, 2023
by Alex Henrie (@alexhenrie) April 10, 2023
April 10, 2023
3
7
April 10, 2023
2
5
[PATCH 0/2] MR2620: include: Add windows.ui.composition.interop.idl file.
by Mohamad Al-Jaf (@maljaf) April 10, 2023
by Mohamad Al-Jaf (@maljaf) April 10, 2023
April 10, 2023
3
4
[PATCH v2 0/1] MR2619: mfplat: Handle more video subtypes in MFInitMediaTypeFromAMMediaType().
by Nikolay Sivov (@nsivov) April 9, 2023
by Nikolay Sivov (@nsivov) April 9, 2023
April 9, 2023
2
1
[PATCH 0/1] MR2619: mfplat: Handle more video subtypes in MFInitMediaTypeFromAMMediaType().
by Nikolay Sivov (@nsivov) April 9, 2023
by Nikolay Sivov (@nsivov) April 9, 2023
April 9, 2023
3
2
[PATCH 0/1] MR2618: ntdll: Increment offset by len in build_clr_surrogate_section.
by Alex Henrie (@alexhenrie) April 9, 2023
by Alex Henrie (@alexhenrie) April 9, 2023
April 9, 2023
3
3
[PATCH v3 0/1] MR150: vkd3d-shader/hlsl: Ignore "unroll" attribute for loops.
by Nikolay Sivov (@nsivov) April 8, 2023
by Nikolay Sivov (@nsivov) April 8, 2023
April 8, 2023
3
2
Re: [PATCH v5 0/5] MR2555: Draft: ntdll: Support ISOLATIONAWARE_MANIFEST_RESOURCE_ID (#18889)
by Jinoh Kang (@iamahuman) April 8, 2023
by Jinoh Kang (@iamahuman) April 8, 2023
April 8, 2023
1
0