[PATCH v2 0/5] MR2486: D3D12 swapchain latency semaphore fixes
by Giovanni Mascellani (@giomasce) March 29, 2023
by Giovanni Mascellani (@giomasce) March 29, 2023
March 29, 2023
3
8
[PATCH v2 0/11] MR2531: imm32: Test and improve IME UI window creation.
by Rémi Bernon March 29, 2023
by Rémi Bernon March 29, 2023
March 29, 2023
2
13
[PATCH v3 0/2] MR131: vkd3d: Persistently map host-visible heaps on creation.
by Zebediah Figura (@zfigura) March 29, 2023
by Zebediah Figura (@zfigura) March 29, 2023
March 29, 2023
4
5
March 29, 2023
2
12
[PATCH 0/1] MR2487: ddraw/tests: Make test_texture_wrong_caps() a bit clearer.
by Zebediah Figura (@zfigura) March 29, 2023
by Zebediah Figura (@zfigura) March 29, 2023
March 29, 2023
4
3
[PATCH v2 0/6] MR2485: d3d10/effect: Add support for more instructions.
by Nikolay Sivov (@nsivov) March 29, 2023
by Nikolay Sivov (@nsivov) March 29, 2023
March 29, 2023
3
9
Re: [PATCH v3 0/3] MR2480: ddraw: SetSurfaceDesc() refactoring, part 6. - approved
by Jan Sikorski (@jsikorski) March 29, 2023
by Jan Sikorski (@jsikorski) March 29, 2023
March 29, 2023
1
0
[PATCH v2 0/5] MR2524: msvcrt: _StructuredTaskCollection cancelling
by Torge Matthies (@tmatthies) March 29, 2023
by Torge Matthies (@tmatthies) March 29, 2023
March 29, 2023
3
7
[PATCH v8 0/3] MR1895: Fixes for NtOpenFile of read-only files with FILE_WRITE_ATTRIBUTES
by Joel Holdsworth (@jhol) March 29, 2023
by Joel Holdsworth (@jhol) March 29, 2023
March 29, 2023
6
12
[PATCH 0/1] MR2475: wined3d: Add GPU information for another Intel UHD 630 GPU.
by Zebediah Figura (@zfigura) March 29, 2023
by Zebediah Figura (@zfigura) March 29, 2023
March 29, 2023
3
3