[PATCH 0/6] MR99: vkd3d-shader/hlsl: Array parameters and support for a single compatible function overload.
by Francisco Casas (@fcasas) Feb. 20, 2023
by Francisco Casas (@fcasas) Feb. 20, 2023
Feb. 20, 2023
5
9
[PATCH v2 0/5] MR98: hlsl: Matrix majority, 2023 edition.
by Zebediah Figura (@zfigura) Feb. 20, 2023
by Zebediah Figura (@zfigura) Feb. 20, 2023
Feb. 20, 2023
4
8
[PATCH v3 0/1] MR97: vkd3d-shader/hlsl: Support all() intrinsic.
by Nikolay Sivov (@nsivov) Feb. 20, 2023
by Nikolay Sivov (@nsivov) Feb. 20, 2023
Feb. 20, 2023
3
3
[PATCH 0/1] MR96: vkd3d-shader/hlsl: Fix number of components when creating a swizzle in copy-prop.
by Francisco Casas (@fcasas) Feb. 20, 2023
by Francisco Casas (@fcasas) Feb. 20, 2023
Feb. 20, 2023
5
4
[PATCH v2 0/1] MR88: vkd3d-shader/hlsl: Support lit() intrinsic.
by Nikolay Sivov (@nsivov) Feb. 20, 2023
by Nikolay Sivov (@nsivov) Feb. 20, 2023
Feb. 20, 2023
5
5
[PATCH v7 0/1] MR80: vkd3d-shader/hlsl: Support reflect() intrinsic.
by Nikolay Sivov (@nsivov) Feb. 20, 2023
by Nikolay Sivov (@nsivov) Feb. 20, 2023
Feb. 20, 2023
4
5
Feb. 20, 2023
3
4
[PATCH 0/1] MR2239: include/dbghelp: Ensure SymRefreshModuleList() is properly defined.
by eric pouech (@epo) Feb. 20, 2023
by eric pouech (@epo) Feb. 20, 2023
Feb. 20, 2023
2
1
[PATCH 0/1] MR2238: dbghelp/tests: Test that overlapped module is really unloaded.
by eric pouech (@epo) Feb. 20, 2023
by eric pouech (@epo) Feb. 20, 2023
Feb. 20, 2023
2
1
[PATCH 0/1] MR533: xactengine3_7/tests: Test wave bank pointer also when creating one.
by Giovanni Mascellani (@giomasce) Feb. 20, 2023
by Giovanni Mascellani (@giomasce) Feb. 20, 2023
Feb. 20, 2023
3
3