Re: [PATCH v4 0/6] MR2102: Add a partially implemented ir50_32 winmm video decoder, and a stub generic video decoder in winegstreamer. - approved
by Alexandre Julliard (@julliard) Feb. 7, 2023
by Alexandre Julliard (@julliard) Feb. 7, 2023
Feb. 7, 2023
1
0
Re: [PATCH v3 0/1] MR83: vkd3d-shader: Initialize the parameter allocator head. - approved
by Alexandre Julliard (@julliard) Feb. 7, 2023
by Alexandre Julliard (@julliard) Feb. 7, 2023
Feb. 7, 2023
1
0
Re: [PATCH v2 0/1] MR79: vkd3d-shader/hlsl: Handle saturate() for SM1. - approved
by Alexandre Julliard (@julliard) Feb. 7, 2023
by Alexandre Julliard (@julliard) Feb. 7, 2023
Feb. 7, 2023
1
0
Re: [PATCH v4 0/6] MR77: hlsl: Fixes for function definition vs declaration. - approved
by Alexandre Julliard (@julliard) Feb. 7, 2023
by Alexandre Julliard (@julliard) Feb. 7, 2023
Feb. 7, 2023
1
0
Re: [PATCH v2 0/1] MR82: vkd3d: Fix checking for failure from SleepConditionVariableCS(). - approved
by Alexandre Julliard (@julliard) Feb. 7, 2023
by Alexandre Julliard (@julliard) Feb. 7, 2023
Feb. 7, 2023
1
0
Re: [PATCH v2 0/1] MR78: vkd3d: Initialize image aspect for NULL SRVs. - approved
by Alexandre Julliard (@julliard) Feb. 7, 2023
by Alexandre Julliard (@julliard) Feb. 7, 2023
Feb. 7, 2023
1
0
[PATCH v2 0/1] MR2125: ntdll/tests: Fix broken broken(<constant>) calls.
by Michael Stefaniuc (@mstefani) Feb. 7, 2023
by Michael Stefaniuc (@mstefani) Feb. 7, 2023
Feb. 7, 2023
2
4
Feb. 7, 2023
3
3
Re: [PATCH v2 0/1] MR2124: dlls: fix whitespaces in WINE_*_DEBUG_CHANNEL declarations - closed
by Alexandre Julliard (@julliard) Feb. 7, 2023
by Alexandre Julliard (@julliard) Feb. 7, 2023
Feb. 7, 2023
1
0
Re: [PATCH v2 0/1] MR2124: dlls: fix whitespaces in WINE_*_DEBUG_CHANNEL declarations
by Alexandre Julliard (@julliard) Feb. 7, 2023
by Alexandre Julliard (@julliard) Feb. 7, 2023
Feb. 7, 2023
1
0