Re: [PATCH v3 0/6] MR2087: More winedump improvement over PDB dumping. - approved
by Alexandre Julliard (@julliard) Feb. 2, 2023
by Alexandre Julliard (@julliard) Feb. 2, 2023
Feb. 2, 2023
1
0
Re: [PATCH v3 0/2] MR2089: Add stub for NtQueryInformationProcess(ProcessCycleTime) and implement QueryProcessCycleTime - approved
by Alexandre Julliard (@julliard) Feb. 2, 2023
by Alexandre Julliard (@julliard) Feb. 2, 2023
Feb. 2, 2023
1
0
Re: [PATCH v2 0/2] MR2090: taskkill, taskmgr: Use exit code 1 when terminating processes. - approved
by Alexandre Julliard (@julliard) Feb. 2, 2023
by Alexandre Julliard (@julliard) Feb. 2, 2023
Feb. 2, 2023
1
0
Re: [PATCH v2 0/1] MR75: vkd3d: Do not allow synchronization primitives to fail. - approved
by Alexandre Julliard (@julliard) Feb. 2, 2023
by Alexandre Julliard (@julliard) Feb. 2, 2023
Feb. 2, 2023
1
0
Re: [PATCH v4 0/2] MR46: vkd3d-shader/spirv: Do not write the point size if shaderTessellationAndGeometryPointSize is disabled. - approved
by Alexandre Julliard (@julliard) Feb. 2, 2023
by Alexandre Julliard (@julliard) Feb. 2, 2023
Feb. 2, 2023
1
0
Re: [PATCH v7 0/1] MR74: vkd3d-shader/hlsl: Support dot() for SM1. - approved
by Alexandre Julliard (@julliard) Feb. 2, 2023
by Alexandre Julliard (@julliard) Feb. 2, 2023
Feb. 2, 2023
1
0
[PATCH 0/1] MR75: vkd3d: Do not allow synchronization primitives to fail.
by Giovanni Mascellani (@giomasce) Feb. 2, 2023
by Giovanni Mascellani (@giomasce) Feb. 2, 2023
Feb. 2, 2023
4
3
Feb. 2, 2023
4
44
Feb. 2, 2023
2
1
[PATCH v3 0/2] MR46: vkd3d-shader/spirv: Do not write the point size if shaderTessellationAndGeometryPointSize is disabled.
by Zebediah Figura (@zfigura) Feb. 2, 2023
by Zebediah Figura (@zfigura) Feb. 2, 2023
Feb. 2, 2023
3
4