[PATCH 0/1] MR68: vkd3d-shader/hlsl: Support frac() intrinsic.
by Nikolay Sivov (@nsivov) Jan. 26, 2023
by Nikolay Sivov (@nsivov) Jan. 26, 2023
Jan. 26, 2023
3
4
[PATCH 0/1] MR67: vkd3d: Store a struct d3d12_descriptor_heap pointer in each CBV/SRV/UAV descriptor.
by Conor McCarthy (@cmccarthy) Jan. 26, 2023
by Conor McCarthy (@cmccarthy) Jan. 26, 2023
Jan. 26, 2023
3
2
[PATCH 0/1] MR2004: loader: Document the WINE_D3D_CONFIG environment variable.
by Floris Renaud (@jkfloris) Jan. 26, 2023
by Floris Renaud (@jkfloris) Jan. 26, 2023
Jan. 26, 2023
2
1
[PATCH 0/1] MR2001: Draft: riched20: Obtain the composition start index after deleting selection.
by Jinoh Kang (@iamahuman) Jan. 26, 2023
by Jinoh Kang (@iamahuman) Jan. 26, 2023
Jan. 26, 2023
3
2
[PATCH 0/1] MR2003: win32u: Silence spurious FIXME in NtUserScrollWindowEx.
by Jacek Caban (@jacek) Jan. 26, 2023
by Jacek Caban (@jacek) Jan. 26, 2023
Jan. 26, 2023
3
2
Jan. 26, 2023
3
5
[PATCH v7 0/12] MR1948: Draft: windows.media.speech: Recognition session work the second.
by Bernhard Kölbl Jan. 26, 2023
by Bernhard Kölbl Jan. 26, 2023
Jan. 26, 2023
2
26
[PATCH v5 0/1] MR1444: kernel32: Unstub MoveFileTransactedW, Use MoveFileWithProgressW
by James McDonnell (@ElementalWarrior) Jan. 26, 2023
by James McDonnell (@ElementalWarrior) Jan. 26, 2023
Jan. 26, 2023
2
1
[PATCH v10 0/10] MR51: vkd3d-shader/hlsl: Improve constant handling in copy prop, and extend the use of aoffimmi modifiers.
by Francisco Casas (@fcasas) Jan. 26, 2023
by Francisco Casas (@fcasas) Jan. 26, 2023
Jan. 26, 2023
4
11
[PATCH 0/4] MR2000: ws2_32/tests: Try to disable firewall before testing with any addr.
by Jinoh Kang (@iamahuman) Jan. 26, 2023
by Jinoh Kang (@iamahuman) Jan. 26, 2023
Jan. 26, 2023
4
6