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wine-gitlab@list.winehq.org

  • 1 participants
  • 37032 discussions
[PATCH v3 0/1] MR1698: user.exe16: Set the right instance after creating a window.
by Sven Baars (@sbaars) Dec. 7, 2022

Dec. 7, 2022
This fixes the regressions mentioned in the following bugs Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53568 Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53646 -- v3: user.exe16: Set the right instance after creating a window. https://gitlab.winehq.org/wine/wine/-/merge_requests/1698
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[PATCH v2 0/1] MR1698: user.exe16: Set the right instance after creating a window.
by Sven Baars (@sbaars) Dec. 7, 2022

Dec. 7, 2022
This fixes the regressions mentioned in the following bugs Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53568 Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53646 -- v2: user.exe16: Set the right instance after creating a window. https://gitlab.winehq.org/wine/wine/-/merge_requests/1698
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[PATCH v2 0/2] MR1710: mf: Discard end of presentation on IMFMediaSession_Stop.
by Rémi Bernon Dec. 7, 2022

Dec. 7, 2022
MR !607 was trying to fix an issue with Life Is Strange Remastered, but although it fixed some race conditions with presentation end, the issue it was trying to fix is still there. The game calls IMFMediaSession_Stop while the presentation is ending, expects that command to quickly execute, interrupting the presentation end and emitting a MESessionStopped event instead of the MESessionEnded. Delaying the Stop command and emitting the MESessionEnded event breaks the game assumptions and it crashes. -- v2: mf: Discard end of presentation on IMFMediaSession_Stop. https://gitlab.winehq.org/wine/wine/-/merge_requests/1710
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[PATCH 0/2] MR1725: Enabling long types in wined3d.
by eric pouech (@epo) Dec. 7, 2022

Dec. 7, 2022
-- https://gitlab.winehq.org/wine/wine/-/merge_requests/1725
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Re: [PATCH v2 0/5] MR1693: wined3d: Gate feature level on the appropriate Vulkan features.
by Henri Verbeet (@hverbeet) Dec. 7, 2022

Dec. 7, 2022
On Wed Dec 7 03:23:03 2022 +0000, Zebediah Figura wrote: > > This is probably fine for simplicity, but note the existence of > WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS (and "NumSimultaneousRTs" more > generally); this is not strictly a requirement for D3D 9.3. > Is it not? [1] at least states it is. For d3d9 we'd presumably want to > set WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS appropriately (which, > granted, I don't have a patch for yet) but in terms of setting feature > levels it seems right? > [1] https://learn.microsoft.com/en-us/windows/win32/direct3d11/overviews-direct… Oh, I was looking at the required features for Direct3D 9, not Direct3D 11 downlevel devices. For the most part that shouldn't matter too much, because we'll happily create a device with a lower feature level in d3d9, but we do restrict the maximum shader version based on the feature level (shader_max_version_from_feature_level()). I.e., AFAIK in d3d9 it should be possible to use shader model 3 shaders without having D3DPMISCCAPS_INDEPENDENTWRITEMASKS. -- https://gitlab.winehq.org/wine/wine/-/merge_requests/1693#note_18956
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[PATCH v2 0/1] MR1719: include: Annotate GdipAlloc with __WINE_(ALLOC_SIZE|DEALLOC|MALLOC).
by Alex Henrie (@alexhenrie) Dec. 7, 2022

Dec. 7, 2022
-- v2: include: Annotate GdipAlloc with __WINE_(ALLOC_SIZE|DEALLOC|MALLOC). https://gitlab.winehq.org/wine/wine/-/merge_requests/1719
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[PATCH 0/1] MR1701: wshom.ocx: Implement IWshNetwork2_get_UserName().
by Robert Wilhelm (@sloper42) Dec. 7, 2022

Dec. 7, 2022
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53971 -- https://gitlab.winehq.org/wine/wine/-/merge_requests/1701
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[PATCH 0/1] MR1723: include: Annotate WSDAllocateLinkedMemory with __WINE_(ALLOC_SIZE|MALLOC).
by Alex Henrie (@alexhenrie) Dec. 7, 2022

Dec. 7, 2022
-- https://gitlab.winehq.org/wine/wine/-/merge_requests/1723
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[PATCH 0/1] MR1722: winhlp32: Use standard C functions for memory allocation.
by Alex Henrie (@alexhenrie) Dec. 7, 2022

Dec. 7, 2022
-- https://gitlab.winehq.org/wine/wine/-/merge_requests/1722
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[PATCH 0/1] MR1713: loader: In macOS preloader, set NXArgc, NXArgv, and environ on i386 and x86_64.
by Brendan Shanks (@bshanks) Dec. 7, 2022

Dec. 7, 2022
This resolves a bug seen on i386 where `environ` was not being correctly set in the launched process, causing `environ[0]` to be lost. Setting `NXArgc`/`NXArgv` doesn't fix any known bug but seems like a good idea. See https://gitlab.winehq.org/bshanks/mac-preloader-testbed for a standalone test app. -- https://gitlab.winehq.org/wine/wine/-/merge_requests/1713
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