Re: [PATCH v12 0/6] MR42: vkd3d-shader/hlsl: Some fixes. - approved
by Alexandre Julliard (@julliard) Nov. 10, 2022
by Alexandre Julliard (@julliard) Nov. 10, 2022
Nov. 10, 2022
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[PATCH 0/1] MR1327: d2d1/tests: Use correct flags constants with D3D11CreateDevice().
by Nikolay Sivov (@nsivov) Nov. 10, 2022
by Nikolay Sivov (@nsivov) Nov. 10, 2022
Nov. 10, 2022
3
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[PATCH v2 0/1] MR1250: Draft: win32u: Initialize the server's cursor position from the user driver's.
by Tim Clem (@tclem) Nov. 10, 2022
by Tim Clem (@tclem) Nov. 10, 2022
Nov. 10, 2022
3
7
Nov. 10, 2022
1
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Re: [PATCH v2 0/1] MR1304: light.msstyles: Add nonclient metrics.
by Zhiyi Zhang (@zhiyi) Nov. 10, 2022
by Zhiyi Zhang (@zhiyi) Nov. 10, 2022
Nov. 10, 2022
1
0
Re: [PATCH v2 0/1] MR1304: light.msstyles: Add nonclient metrics.
by Zhiyi Zhang (@zhiyi) Nov. 10, 2022
by Zhiyi Zhang (@zhiyi) Nov. 10, 2022
Nov. 10, 2022
1
0
[PATCH v2 0/7] MR1312: ntdll: Implement heap user flags and fix GlobalHandle / LocalHandle with heap pointers.
by Rémi Bernon Nov. 10, 2022
by Rémi Bernon Nov. 10, 2022
Nov. 10, 2022
2
9
3
8
Nov. 10, 2022
1
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Re: [PATCH v2 0/1] MR1304: light.msstyles: Add nonclient metrics.
by Zhiyi Zhang (@zhiyi) Nov. 10, 2022
by Zhiyi Zhang (@zhiyi) Nov. 10, 2022
Nov. 10, 2022
1
0