[PATCH 0/1] MR1308: ntdll: Fix incorrectly sized mov in user_mode_callback_return.
by Torge Matthies (@tmatthies) Nov. 9, 2022
by Torge Matthies (@tmatthies) Nov. 9, 2022
Nov. 9, 2022
3
2
[PATCH v3 0/4] MR1088: ntdll: Avoid calling pthread_exit on thread exit.
by Rémi Bernon Nov. 9, 2022
by Rémi Bernon Nov. 9, 2022
Nov. 9, 2022
3
14
[PATCH v3 0/3] MR1302: wow64: Handle regions extending pass the address limit in NtQueryVirtualMemory.
by Tim Clem (@tclem) Nov. 9, 2022
by Tim Clem (@tclem) Nov. 9, 2022
Nov. 9, 2022
2
3
[PATCH 0/1] MR1307: wined3d: Use the chunk allocator for GL element array buffers.
by Anton Baskanov (@baskanov) Nov. 9, 2022
by Anton Baskanov (@baskanov) Nov. 9, 2022
Nov. 9, 2022
3
2
Nov. 9, 2022
1
0
Nov. 9, 2022
1
0
Nov. 9, 2022
4
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[PATCH 0/2] MR1266: d3d8, d3d9: Build without -DWINE_NO_LONG_TYPES.
by Zebediah Figura (@zfigura) Nov. 9, 2022
by Zebediah Figura (@zfigura) Nov. 9, 2022
Nov. 9, 2022
3
3
Nov. 9, 2022
4
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[PATCH 0/2] MR1129: wined3d: Set the window state thread description only if it's actually a new thread.
by Zebediah Figura (@zfigura) Nov. 9, 2022
by Zebediah Figura (@zfigura) Nov. 9, 2022
Nov. 9, 2022
4
4