Re: [PATCH v5 0/1] MR826: wined3d: Add support for Renoir GPUs - closed
by Etaash Mathamsetty (@etaash.mathamsetty) Nov. 5, 2022
by Etaash Mathamsetty (@etaash.mathamsetty) Nov. 5, 2022
Nov. 5, 2022
1
0
Re: [PATCH v5 0/1] MR826: wined3d: Add support for Renoir GPUs
by Etaash Mathamsetty (@etaash.mathamsetty) Nov. 5, 2022
by Etaash Mathamsetty (@etaash.mathamsetty) Nov. 5, 2022
Nov. 5, 2022
1
0
4
8
[PATCH v16 0/3] MR155: ntdll: Fix reading stale Information from IOSB.
by Jinoh Kang (@iamahuman) Nov. 5, 2022
by Jinoh Kang (@iamahuman) Nov. 5, 2022
Nov. 5, 2022
2
3
[PATCH 0/1] MR41: vkd3d-shader/hlsl: Print hlsl_fixme() messages using FIXME() as well.
by Zebediah Figura (@zfigura) Nov. 4, 2022
by Zebediah Figura (@zfigura) Nov. 4, 2022
Nov. 4, 2022
3
6
Re: [PATCH v2 0/1] MR1264: winebuild: Avoid calling asm_name twice in function arguments. - approved
by Alexandre Julliard (@julliard) Nov. 4, 2022
by Alexandre Julliard (@julliard) Nov. 4, 2022
Nov. 4, 2022
1
0
Re: [PATCH v7 0/2] MR1182: ntdll: Add CFI unwind info to __wine_syscall_dispatcher (i386). - approved
by Alexandre Julliard (@julliard) Nov. 4, 2022
by Alexandre Julliard (@julliard) Nov. 4, 2022
Nov. 4, 2022
1
0
Re: [PATCH v4 0/3] MR1247: windows.gaming.ui.gamebar: Add DLL. - approved
by Alexandre Julliard (@julliard) Nov. 4, 2022
by Alexandre Julliard (@julliard) Nov. 4, 2022
Nov. 4, 2022
1
0
Re: [PATCH v11 0/3] MR231: SetWindowPos() parent window exposure fixes (#53153) - approved
by Alexandre Julliard (@julliard) Nov. 4, 2022
by Alexandre Julliard (@julliard) Nov. 4, 2022
Nov. 4, 2022
1
0
Re: [PATCH v2 0/8] MR1256: winevulkan: Separate array and struct conversions. - approved
by Alexandre Julliard (@julliard) Nov. 4, 2022
by Alexandre Julliard (@julliard) Nov. 4, 2022
Nov. 4, 2022
1
0