Re: [PATCH v2 0/1] MR1053: include: Add LV_COLUMN[AW]. - approved
by Alexandre Julliard (@julliard) Oct. 14, 2022
by Alexandre Julliard (@julliard) Oct. 14, 2022
Oct. 14, 2022
1
0
Re: [PATCH v2 0/1] MR1056: win32u: Asynchronously send the WM_DISPLAYCHANGE to the desktop window. - approved
by Alexandre Julliard (@julliard) Oct. 14, 2022
by Alexandre Julliard (@julliard) Oct. 14, 2022
Oct. 14, 2022
1
0
Re: [PATCH v2 0/1] MR1058: po: Update Finnish translation. - approved
by Alexandre Julliard (@julliard) Oct. 14, 2022
by Alexandre Julliard (@julliard) Oct. 14, 2022
Oct. 14, 2022
1
0
Oct. 14, 2022
3
6
Re: [PATCH v5 0/5] MR944: win32u: Make desktop resize logic asynchronous.
by Alexandre Julliard (@julliard) Oct. 14, 2022
by Alexandre Julliard (@julliard) Oct. 14, 2022
Oct. 14, 2022
1
0
[PATCH 0/1] MR1069: dxva2/tests: Add another render target format to fix a test failure.
by Nikolay Sivov (@nsivov) Oct. 14, 2022
by Nikolay Sivov (@nsivov) Oct. 14, 2022
Oct. 14, 2022
2
1
[PATCH 0/3] MR1067: jscript: Bind function 'thisArg' and JSON.parse improvements.
by Gabriel Ivăncescu Oct. 14, 2022
by Gabriel Ivăncescu Oct. 14, 2022
Oct. 14, 2022
3
8
Oct. 14, 2022
3
4
[PATCH 0/1] MR1043: wined3d: Use the supplied context in wined3d_device_context_blt().
by Henri Verbeet (@hverbeet) Oct. 14, 2022
by Henri Verbeet (@hverbeet) Oct. 14, 2022
Oct. 14, 2022
4
3
[PATCH 0/1] MR1042: wined3d: Handle VKD3D_SHADER_RESOURCE_DATA_MIXED in wined3d_data_type_from_vkd3d().
by Henri Verbeet (@hverbeet) Oct. 14, 2022
by Henri Verbeet (@hverbeet) Oct. 14, 2022
Oct. 14, 2022
4
3