[PATCH v4 0/5] MR23: Use our compiler to build shaders in demos.
by Giovanni Mascellani (@giomasce) Oct. 1, 2022
by Giovanni Mascellani (@giomasce) Oct. 1, 2022
Oct. 1, 2022
3
7
[PATCH v3 0/5] MR23: Use our compiler to build shaders in demos.
by Giovanni Mascellani (@giomasce) Oct. 1, 2022
by Giovanni Mascellani (@giomasce) Oct. 1, 2022
Oct. 1, 2022
4
7
[PATCH 0/4] MR980: wintrust: Support WSS_GET_SECONDARY_SIG_COUNT in singature settings in WinVerifyTrust().
by Paul Gofman (@gofman) Oct. 1, 2022
by Paul Gofman (@gofman) Oct. 1, 2022
Oct. 1, 2022
2
4
[PATCH 0/27] MR26: vkd3d-shader/hlsl: Broaden resources support (draft).
by Francisco Casas (@fcasas) Oct. 1, 2022
by Francisco Casas (@fcasas) Oct. 1, 2022
Oct. 1, 2022
1
2
Re: [PATCH v2 0/1] MR977: programs/winedbg: Enhance printing of variables or fields. - approved
by Alexandre Julliard (@julliard) Sept. 30, 2022
by Alexandre Julliard (@julliard) Sept. 30, 2022
Sept. 30, 2022
1
0
Re: [PATCH v2 0/1] MR976: dbghelp: Expose local static variables' address. - approved
by Alexandre Julliard (@julliard) Sept. 30, 2022
by Alexandre Julliard (@julliard) Sept. 30, 2022
Sept. 30, 2022
1
0
Re: [PATCH v2 0/1] MR975: dbgHelp: Remove address field from symt_compiland. - approved
by Alexandre Julliard (@julliard) Sept. 30, 2022
by Alexandre Julliard (@julliard) Sept. 30, 2022
Sept. 30, 2022
1
0
Re: [PATCH v3 0/6] MR964: regedit: Avoid loading unnecessary modules. - approved
by Alexandre Julliard (@julliard) Sept. 30, 2022
by Alexandre Julliard (@julliard) Sept. 30, 2022
Sept. 30, 2022
1
0
Re: [PATCH v2 0/8] MR972: mf/tests: Add some AAC and WMV encoder and decoder transform tests. - approved
by Alexandre Julliard (@julliard) Sept. 30, 2022
by Alexandre Julliard (@julliard) Sept. 30, 2022
Sept. 30, 2022
1
0
Re: [PATCH v3 0/1] MR967: winevulkan: Introduce conversion_context and use it for conversion memory allocation. - approved
by Alexandre Julliard (@julliard) Sept. 30, 2022
by Alexandre Julliard (@julliard) Sept. 30, 2022
Sept. 30, 2022
1
0