[PATCH 0/1] MR21: vkd3d: Avoid an unused variable warning when building for Win32.
by Zebediah Figura (@zfigura) Sept. 27, 2022
by Zebediah Figura (@zfigura) Sept. 27, 2022
Sept. 27, 2022
3
2
[PATCH 0/1] MR20: vkd3d-common: Tweak the WARN for VKD3D_ERROR_INVALID_SHADER.
by Zebediah Figura (@zfigura) Sept. 27, 2022
by Zebediah Figura (@zfigura) Sept. 27, 2022
Sept. 27, 2022
3
2
Sept. 27, 2022
3
5
[PATCH 0/1] MR933: wined3d: Set name of internal threads.
by Brendan Shanks (@bshanks) Sept. 27, 2022
by Brendan Shanks (@bshanks) Sept. 27, 2022
Sept. 27, 2022
5
6
[PATCH 0/1] MR903: ddraw: Add FPS tracing in ddraw_surface_update_frontbuffer().
by Zebediah Figura (@zfigura) Sept. 27, 2022
by Zebediah Figura (@zfigura) Sept. 27, 2022
Sept. 27, 2022
5
5
[PATCH v2 0/4] MR902: d3d9: Use a separate draw texture for managed resources.
by Zebediah Figura (@zfigura) Sept. 27, 2022
by Zebediah Figura (@zfigura) Sept. 27, 2022
Sept. 27, 2022
3
5
[PATCH 0/1] MR940: krnl386.exe16: Don't pass NULL to printf/%s).
by eric pouech (@epo) Sept. 27, 2022
by eric pouech (@epo) Sept. 27, 2022
Sept. 27, 2022
2
1
[PATCH 0/2] MR939: Dumping DBI hash information from PDB files.
by eric pouech (@epo) Sept. 27, 2022
by eric pouech (@epo) Sept. 27, 2022
Sept. 27, 2022
2
2
[PATCH 0/1] MR938: dbghelp: SymFromName* should first look in local context.
by eric pouech (@epo) Sept. 27, 2022
by eric pouech (@epo) Sept. 27, 2022
Sept. 27, 2022
2
1
Re: [PATCH v3 0/2] MR897: oleaut32: dereference VT_RECORD|VT_BYREF in place.
by Alexandre Julliard (@julliard) Sept. 27, 2022
by Alexandre Julliard (@julliard) Sept. 27, 2022
Sept. 27, 2022
1
0