Re: [PATCH v3 0/6] MR788: winevulkan: Move dispatchable handles allocation to PE code. - approved
by Alexandre Julliard (@julliard) Sept. 6, 2022
by Alexandre Julliard (@julliard) Sept. 6, 2022
Sept. 6, 2022
1
0
Re: [PATCH v2 0/4] MR792: include: Add some more MFT / DMO class ids and WMV media type ids. - approved
by Alexandre Julliard (@julliard) Sept. 6, 2022
by Alexandre Julliard (@julliard) Sept. 6, 2022
Sept. 6, 2022
1
0
Re: [PATCH v3 0/1] MR794: evr/filter: Initial implementation of sample rendering. - approved
by Alexandre Julliard (@julliard) Sept. 6, 2022
by Alexandre Julliard (@julliard) Sept. 6, 2022
Sept. 6, 2022
1
0
Re: [PATCH v2 0/2] MR790: scrrun: Store full path in folder object. - approved
by Alexandre Julliard (@julliard) Sept. 6, 2022
by Alexandre Julliard (@julliard) Sept. 6, 2022
Sept. 6, 2022
1
0
Re: [PATCH v3 0/3] MR783: dwrite: Handle higher planes when setting DWRITE_SCRIPT_SHAPES_NO_VISUAL. - approved
by Alexandre Julliard (@julliard) Sept. 6, 2022
by Alexandre Julliard (@julliard) Sept. 6, 2022
Sept. 6, 2022
1
0
Re: [PATCH v6 0/1] MR772: tests: Allow marking unreliable tests as flaky. - approved
by Alexandre Julliard (@julliard) Sept. 6, 2022
by Alexandre Julliard (@julliard) Sept. 6, 2022
Sept. 6, 2022
1
0
[PATCH 0/2] MR797: ddraw/tests: Avoid picking a large mode on Win10 in test_coop_level_mode_set_enum_cb.
by Stefan Dösinger Sept. 6, 2022
by Stefan Dösinger Sept. 6, 2022
Sept. 6, 2022
3
5
[PATCH v2 0/1] MR794: evr/filter: Initial implementation of sample rendering.
by Nikolay Sivov (@nsivov) Sept. 6, 2022
by Nikolay Sivov (@nsivov) Sept. 6, 2022
Sept. 6, 2022
3
2
[PATCH 0/1] MR782: evr/filter: Notify mixer and presenter on state changes.
by Nikolay Sivov (@nsivov) Sept. 6, 2022
by Nikolay Sivov (@nsivov) Sept. 6, 2022
Sept. 6, 2022
3
2
[PATCH v2 0/1] MR784: wined3d: Tell vkd3d_shader about dual source blending.
by Stefan Dösinger Sept. 6, 2022
by Stefan Dösinger Sept. 6, 2022
Sept. 6, 2022
2
3