[PATCH 0/19] MR578: d2d1: Add initial command list recording implementation.
by Nikolay Sivov (@nsivov) Aug. 3, 2022
by Nikolay Sivov (@nsivov) Aug. 3, 2022
Aug. 3, 2022
1
0
Re: [PATCH v5 0/4] MR406: win32u: Introduce new add_modes device manager callback.
by Rémi Bernon Aug. 3, 2022
by Rémi Bernon Aug. 3, 2022
Aug. 3, 2022
1
0
[PATCH v2 0/2] MR571: ntdll: Fix floating point registers not being restored under Wow64.
by Brendan Shanks (@bshanks) Aug. 2, 2022
by Brendan Shanks (@bshanks) Aug. 2, 2022
Aug. 2, 2022
2
3
Re: [PATCH v3 0/1] MR516: webservices: Write the correct headers when a request message is addressed. - approved
by Alexandre Julliard (@julliard) Aug. 2, 2022
by Alexandre Julliard (@julliard) Aug. 2, 2022
Aug. 2, 2022
1
0
Re: [PATCH v5 0/1] MR515: webservices: Handle in/out parameters properly in WsCall. - approved
by Alexandre Julliard (@julliard) Aug. 2, 2022
by Alexandre Julliard (@julliard) Aug. 2, 2022
Aug. 2, 2022
1
0
Re: [PATCH v2 0/5] MR520: include: Allow printing test failure messages in color. - approved
by Alexandre Julliard (@julliard) Aug. 2, 2022
by Alexandre Julliard (@julliard) Aug. 2, 2022
Aug. 2, 2022
1
0
Re: [PATCH v3 0/6] MR543: wined3d: Cache the output mode lists where possible. - approved
by Alexandre Julliard (@julliard) Aug. 2, 2022
by Alexandre Julliard (@julliard) Aug. 2, 2022
Aug. 2, 2022
1
0
Re: [PATCH v2 0/1] MR572: ntdll: Use correct mcontext struct on macOS under Wow64. - approved
by Alexandre Julliard (@julliard) Aug. 2, 2022
by Alexandre Julliard (@julliard) Aug. 2, 2022
Aug. 2, 2022
1
0
Re: [PATCH v4 0/2] MR521: ddraw: Don't account video memory for sysmem surfaces' draw textures. - approved
by Alexandre Julliard (@julliard) Aug. 2, 2022
by Alexandre Julliard (@julliard) Aug. 2, 2022
Aug. 2, 2022
1
0
Re: [PATCH v5 0/6] MR561: winex11.drv: Use DEVMODEW instead of x11drv_display_setting. - approved
by Alexandre Julliard (@julliard) Aug. 2, 2022
by Alexandre Julliard (@julliard) Aug. 2, 2022
Aug. 2, 2022
1
0