Re: [PATCH v3 0/2] MR486: d3drm: Fix components of palette built when loading texture from file. - approved
by Alexandre Julliard (@julliard) July 21, 2022
by Alexandre Julliard (@julliard) July 21, 2022
July 21, 2022
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0
[PATCH 0/1] MR501: wined3d: Redirect vkd3d log output to the Unix stderr.
by Zebediah Figura (@zfigura) July 21, 2022
by Zebediah Figura (@zfigura) July 21, 2022
July 21, 2022
2
1
July 21, 2022
3
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[PATCH v2 0/3] MR495: wined3d: Do not try to unmap already unmapped BOs.
by Zebediah Figura (@zfigura) July 21, 2022
by Zebediah Figura (@zfigura) July 21, 2022
July 21, 2022
2
3
[PATCH 0/1] MR499: Draft: server: Allow cancelling alerted asyncs.
by Jinoh Kang (@iamahuman) July 21, 2022
by Jinoh Kang (@iamahuman) July 21, 2022
July 21, 2022
2
1
3
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[PATCH 0/4] MR497: regedit: Use 'struct edit_params' when reading registry values and modifying data
by Hugh McMaster (@hmc) July 21, 2022
by Hugh McMaster (@hmc) July 21, 2022
July 21, 2022
2
4
[PATCH v2 0/9] MR493: win32u: exception handling improvements and syscall conversion
by Jacek Caban (@jacek) July 21, 2022
by Jacek Caban (@jacek) July 21, 2022
July 21, 2022
2
10
[PATCH 0/6] MR488: uiautomationcore: Add support for retrieving properties from HUIANODEs.
by Connor McAdams (@cmcadams) July 21, 2022
by Connor McAdams (@cmcadams) July 21, 2022
July 21, 2022
3
9
July 21, 2022
3
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