[PATCH 0/2] MR442: ddraw/tests: Build without -DWINE_NO_LONG_TYPES.
by Zebediah Figura (@zfigura) July 13, 2022
by Zebediah Figura (@zfigura) July 13, 2022
July 13, 2022
2
2
July 13, 2022
2
1
July 13, 2022
2
4
Re: [PATCH v2 0/4] MR413: ntoskrnl: Enumerate child devices on a separate thread.
by Jinoh Kang (@iamahuman) July 13, 2022
by Jinoh Kang (@iamahuman) July 13, 2022
July 13, 2022
2
1
[PATCH 0/4] MR439: d3d8, d3d9: Upload sysmem vertex buffers into the streaming buffer in DrawPrimitive().
by Zebediah Figura (@zfigura) July 12, 2022
by Zebediah Figura (@zfigura) July 12, 2022
July 12, 2022
2
4
Re: [PATCH v2 0/1] MR433: d3d10: Use CRT allocation functions. - approved
by Alexandre Julliard (@julliard) July 12, 2022
by Alexandre Julliard (@julliard) July 12, 2022
July 12, 2022
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0
Re: [PATCH v2 0/5] MR410: wined3d: Introduce helpers to manage UP streaming buffers. - approved
by Alexandre Julliard (@julliard) July 12, 2022
by Alexandre Julliard (@julliard) July 12, 2022
July 12, 2022
1
0
Re: [PATCH v2 0/4] MR431: Support secpkg attr key info - approved
by Alexandre Julliard (@julliard) July 12, 2022
by Alexandre Julliard (@julliard) July 12, 2022
July 12, 2022
1
0
Re: [PATCH v2 0/1] MR437: mshtml: Wine Gecko 2.47.3 release. - approved
by Alexandre Julliard (@julliard) July 12, 2022
by Alexandre Julliard (@julliard) July 12, 2022
July 12, 2022
1
0
Re: [PATCH v2 0/1] MR435: po: Update Dutch translation - approved
by Alexandre Julliard (@julliard) July 12, 2022
by Alexandre Julliard (@julliard) July 12, 2022
July 12, 2022
1
0