Re: [PATCH v2 0/4] MR483: d3d8, d3d9: Fix sysmem index buffer upload. - approved
by Alexandre Julliard (@julliard) July 27, 2022
by Alexandre Julliard (@julliard) July 27, 2022
July 27, 2022
1
0
Re: [PATCH v2 0/5] MR534: mf: Better implement topology loader graph resolution. - approved
by Alexandre Julliard (@julliard) July 27, 2022
by Alexandre Julliard (@julliard) July 27, 2022
July 27, 2022
1
0
Re: [PATCH v2 0/1] MR545: dwrite: Add Arabic fallback ranges. - approved
by Alexandre Julliard (@julliard) July 27, 2022
by Alexandre Julliard (@julliard) July 27, 2022
July 27, 2022
1
0
Re: [PATCH v2 0/1] MR540: winedbg: Implement GDB qGetTIBAddr query. - approved
by Alexandre Julliard (@julliard) July 27, 2022
by Alexandre Julliard (@julliard) July 27, 2022
July 27, 2022
1
0
Re: [PATCH v4 0/1] MR509: winevulkan: Fill LUID info in VkPhysicalDeviceVulkan11Properties. - approved
by Alexandre Julliard (@julliard) July 27, 2022
by Alexandre Julliard (@julliard) July 27, 2022
July 27, 2022
1
0
July 27, 2022
3
6
[PATCH v2 0/2] MR521: ddraw: Don't account video memory for sysmem surfaces' draw textures.
by Stefan Dösinger July 27, 2022
by Stefan Dösinger July 27, 2022
July 27, 2022
1
2
[PATCH v6 0/9] MR538: mshtml: Implement more methods for Elements.
by Gabriel Ivăncescu July 27, 2022
by Gabriel Ivăncescu July 27, 2022
July 27, 2022
2
10
Re: [PATCH v5 0/9] MR538: mshtml: Implement more methods for Elements. - approved
by Jacek Caban (@jacek) July 27, 2022
by Jacek Caban (@jacek) July 27, 2022
July 27, 2022
1
0
[PATCH 0/6] MR543: wined3d: Cache the output mode lists where possible.
by Zebediah Figura (@zfigura) July 27, 2022
by Zebediah Figura (@zfigura) July 27, 2022
July 27, 2022
5
10