[PATCH 0/1] MR489: jscript: return ParseProcedureText when compile fails.
by Santino Mazza (@tati1454) July 19, 2022
by Santino Mazza (@tati1454) July 19, 2022
July 19, 2022
2
1
[PATCH v9 0/7] MR432: Add support for SPDRP_BASE_CONTAINERID by querying drivers with BusQueryContainerID
by Claire (@ClearlyClaire) July 19, 2022
by Claire (@ClearlyClaire) July 19, 2022
July 19, 2022
3
12
Re: [PATCH v2 0/3] MR353: shell32 improvements (fix $* wrongly quoted, allow file extensions as classname and verb "runas" to work) - approved
by Alexandre Julliard (@julliard) July 19, 2022
by Alexandre Julliard (@julliard) July 19, 2022
July 19, 2022
1
0
Re: [PATCH v2 0/3] MR457: ntdll/tests: Add RtlFirstFreeAce tests - approved
by Alexandre Julliard (@julliard) July 19, 2022
by Alexandre Julliard (@julliard) July 19, 2022
July 19, 2022
1
0
Re: [PATCH v2 0/5] MR472: server: Do not set connectionless sockets into the CONNECTING or CONNECTED state. - approved
by Alexandre Julliard (@julliard) July 19, 2022
by Alexandre Julliard (@julliard) July 19, 2022
July 19, 2022
1
0
Re: [PATCH v3 0/5] MR471: uiautomationcore: Implement Property ID GUIDs and UiaNodeFromProvider. - approved
by Alexandre Julliard (@julliard) July 19, 2022
by Alexandre Julliard (@julliard) July 19, 2022
July 19, 2022
1
0
[PATCH 0/1] MR400: shell32: Fix handling of very long URLs
by SmallJoker (@SmallJoker) July 19, 2022
by SmallJoker (@SmallJoker) July 19, 2022
July 19, 2022
2
3
[PATCH 0/2] MR486: d3drm: Fix components of palette built when loading texture from file.
by Jeffrey Smith (@whydoubt) July 19, 2022
by Jeffrey Smith (@whydoubt) July 19, 2022
July 19, 2022
2
2
1
0
[PATCH v2 0/1] MR477: d3drm/tests: Show Clear sets background color
by Alistair Leslie-Hughes (@alesliehughes) July 19, 2022
by Alistair Leslie-Hughes (@alesliehughes) July 19, 2022
July 19, 2022
3
3