Feb. 20, 2023
11:30 p.m.
Zebediah Figura (@zfigura) commented about dlls/ddraw/device.c:
wined3d_streaming_buffer_init(&device->vertex_buffer, WINED3D_BIND_VERTEX_BUFFER); wined3d_streaming_buffer_init(&device->index_buffer, WINED3D_BIND_INDEX_BUFFER);
+ /* Initialize the ddraw triangle buffer. */ + device->ddraw_device_buffer.buffer_vertex_count = 0; +
No need for this; the device is already zero-initialized. -- https://gitlab.winehq.org/wine/wine/-/merge_requests/2105#note_24894