July 21, 2023
11:03 a.m.
Why? If the client calls `vkd3d_shader_compile()` from two different threads at the same time it can happen that the two `hlsl_sm4_write()` calls execute at the same time, can't it?
Ah, right! That didn't occur to me. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/281#note_39750