Nov. 22, 2023
7:15 a.m.
That's s bit more than what I consider sensible for a default verbosity level. Could that be reduced?
Sure, glDebugMessageControl() can be used to tweak what gets reported. I guess those are GL_DEBUG_SEVERITY_NOTIFICATION messages, but you can check what debug_output() receives for "type" and "severity" to see what to disable. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/486#note_53322