March 19, 2026
7:57 p.m.
Rémi Bernon (@rbernon) commented about dlls/opengl32/make_opengl:
"EGL_QNX_" => 1, "EGL_TIZEN_" => 1, "GL_ANDROID_" => 1, - "GL_ANGLE_" => 1,
Why is this useful? None of the GL_ANGLE_ extensions are exposed by native drivers, except for GL_ANGLE_texture_compression_dxt3 / GL_ANGLE_texture_compression_dxt5 by Mesa (which is not a very common driver on Windows), and these two are mostly the same as GL_EXT_texture_compression_dxt1 / GL_EXT_texture_compression_s3tc anyway. -- https://gitlab.winehq.org/wine/wine/-/merge_requests/10349#note_132857