Oct. 24, 2023
5:47 p.m.
I've pushed a new version that instead turns wined3d_texture_set_lod() into wined3d_stateblock_set_texture_lod(), which I think avoids the layering violation. Hopefully that's tasteful enough. 1/6 is removed and instead we check for normalized_texrect in the d3d_info. -- https://gitlab.winehq.org/wine/wine/-/merge_requests/4057#note_49638