Nov. 15, 2023
2:22 p.m.
Okay, now the pipeline is failing because the shader_runner is still running this compilation test for SM1 with ps_4_0: ``` [pixel shader fail(sm<4)] int k : register(i0); // ^^ register(cX) is also required in SM1. float4 main() : sv_target { return k; } ``` so it is not failing as expected. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/458#note_52410