April 19, 2023
4:25 a.m.
Yeah, this is awkward. It's obviously not great, but I wouldn't mind just inserting something like "if (hr == 0x80010064) hr = E_FAIL" in the shader runner for now. I don't think matching the internal error code is likely to be important.
Yeah. Wherever that HRESULT comes from, it doesn't look it is intended. I agree we can just ignore it. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/148#note_30487