Nov. 14, 2023
6:24 a.m.
On Tue Nov 14 12:10:27 2023 +0000, Conor McCarthy wrote:
The problem is even if SM1-3 is specified, the d3d11 runner compiles the shaders as 4.0. Maybe that's the real issue, but there could be other failures if changed. Ah, right. Well, I think your solution is fine. There is some discussion ongoing in !434 about how to fix this longer term. Maybe it's not even true that D3D11 can ingest SM1-3, who knows where I got that from.
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/459#note_52228