March 1, 2023
6:26 a.m.
Giovanni Mascellani (@giomasce) commented about tests/cbuffer.shader_test:
uniform 0 float4 1.0 2.0 3.0 4.0 draw quad probe all rgba (1.0, 2.0, 3.0, 4.0) + + +% SM1 buffer offset allocation follows different rules than SM4. +% Those would have to be tested separatelly. Small typo: "separatelly"
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/106#note_25875