Sept. 20, 2025
12:07 a.m.
v2: Integrated the 24-bit bitmap fix (otherwise you'd get an out-of-bounds write with a 24-bit bitmap), tiny changes in opengl32/tests (removed some old comments and fixed one small oversight that makes no practical difference) -- https://gitlab.winehq.org/wine/wine/-/merge_requests/8969#note_116499