Feb. 28, 2024
9:07 a.m.
On Wed Feb 28 07:33:16 2024 +0000, Conor McCarthy wrote:
Is this more accurately a `FIXME`? We don't normally emit `ERR` because a shader is invalid. Ditto for the entry point check after the loop. Maybe a `WARN`. There isn't really anything to fix here: if the CFG has messed up entry points there is not much we can do.
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/672#note_62938