Giovanni Mascellani (@giomasce) commented about libs/vkd3d-shader/hlsl.y:
+ { + if (!(args[ARG_MIP_LEVEL] = add_implicit_conversion(ctx, instrs, args[ARG_MIP_LEVEL], + hlsl_get_scalar_type(ctx, HLSL_TYPE_UINT), loc))) + { + return false; + } + + continue; + } + + uint_resinfo &= hlsl_types_are_equal(params->args[j]->data_type, uint_type); + + if (params->args[j]->data_type->class != HLSL_CLASS_SCALAR) + { + hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE, "Expected scalar arguments."); + break; Maybe you should `return false` here too, so that the compiler doesn't keep trying to compile hopeless code.
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/218#note_34945