Feb. 22, 2024
11:39 a.m.
Giovanni Mascellani (@giomasce) commented about libs/vkd3d-utils/reflection.c:
if (found_rdef) { FIXME("Multiple RDEF chunks.\n"); continue;
Nitpick, but this could become a `break`, so we don't emit that fixme many times in case a completely brainless shader has a lot of RDEF sections. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/626#note_62306