Sept. 26, 2023
9:46 a.m.
On Tue Sep 26 14:46:29 2023 +0000, Henri Verbeet wrote:
Do we still need the special case for compute shaders in patch 2/3 then?
That issue still exists. Why is that? The thread group size is still not read.
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/345#note_46820