Jan. 8, 2024
5:02 p.m.
Capability Geometry allows to use the Layer builtin in geometry shaders. For vertex shaders ShaderLayer should be used, but it's only available starting from SPIR-V 1.5. ShaderViewportIndexLayerEXT can be used instead with extension SPV_EXT_shader_viewport_index_layer. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/546