Oct. 19, 2023
8:38 a.m.
I had much the same thought when I made this change. A similar problem exists with the CBufferLoad instruction (vs the more common CBufferLoadLegacy), which has no specific alignment restriction and specifies the offset in bytes. We don't really need that for a while though. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/401#note_49296