This removes manual DPI scaling from wineandroid.drv. Wine now appears to handle DPI and window sizing correctly on its own, and applying an additional scale factor in the Android backend results in double scaling. This leads to oversized windows and mismatched input coordinates. By dropping the backend scaling and relying directly on Wine-provided window sizes, rendering and input behavior become consistent. <details> <summary>Screenshots</summary> Before (double scaling): {width=708 height=600} After (correct scaling): {width=708 height=600} </details> -- https://gitlab.winehq.org/wine/wine/-/merge_requests/10511