Zebediah Figura (@zfigura) commented about dlls/d3d9/tests/device.c:
+ } + if (i == mode_count) + { + skip("Could not find a suitable display mode.\n"); + goto cleanup; + } + /* * Switch to fullscreen mode. * This will force the window to be shown and will cause the WM_ACTIVATEAPP * message to be sent. */ - device_desc.width = registry_mode.dmPelsWidth; - device_desc.height = registry_mode.dmPelsHeight; + device_desc.width = d3ddm.Width; + device_desc.height = d3ddm.Height; This bothers me, because now we're not testing the same thing that we were testing anymore. Maybe the difference doesn't matter, though...
-- https://gitlab.winehq.org/wine/wine/-/merge_requests/3565#note_42938