Sept. 26, 2023
4:01 a.m.
Giovanni Mascellani (@giomasce) commented about libs/vkd3d-shader/hlsl.y:
YYABORT; hlsl_block_add_instr($$, jump); } + | KW_CONTINUE ';' + { + struct hlsl_ir_node *jump; + struct hlsl_scope *scope; + + if (!(scope = get_loop_scope(ctx->cur_scope)))
Minor, but it doesn't look you need to keep the scope in a variable. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/245#note_46778