Nov. 9, 2023
8:04 p.m.
On Thu Nov 9 19:45:08 2023 +0000, Zebediah Figura wrote:
The point of set_u32() is that you can set these offsets after writing them, instead of needing to do two passes over the same data. I think this could also be avoided. What I'll probably end up with is two buffers, one for structured part - (cbuffers, variables, etc), and another for unstructured part for strings, default values, and so one. I think shader blobs also go in there.
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/443#note_51769