Feb. 16, 2026
5:20 p.m.
On Fri Feb 13 06:21:56 2026 +0000, Anton Baskanov wrote: > v2: > - Reduce aliasing by shifting the transition band. > - Expand the transition band to better match the native resampler. Hi, I'm going to have a proper look tomorrow but I thought I'd ask a couple of things right away. - Can you generate updated graphs? Only if it's trivial for you, I can guess what they'll look like. - In what games did you notice the additional aliasing with the previous cutoff frequency? -- https://gitlab.winehq.org/wine/wine/-/merge_requests/10056#note_129781