Nov. 22, 2023
7:30 a.m.
On Wed Nov 22 13:29:09 2023 +0000, Henri Verbeet wrote:
That's s bit more than what I consider sensible for a default verbosity level. Could that be reduced? Sure, glDebugMessageControl() can be used to tweak what gets reported. I guess those are GL_DEBUG_SEVERITY_NOTIFICATION messages, but you can check what debug_output() receives for "type" and "severity" to see what to disable. They are `GL_DEBUG_TYPE_OTHER` and `GL_DEBUG_SEVERITY_NOTIFICATION`, as you had guessed.
-- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/486#note_53331