March 3, 2023
11:29 p.m.
Zebediah Figura (@zfigura) commented about tests/shader_runner_d3d11.c:
ok(!ref, "Device has %lu references left.\n", ref); }
+static bool d3d11_runner_check_requirements(struct shader_runner *r) +{ + if (r->minimum_shader_model > SHADER_MODEL_4_0) + return false;
That doesn't seem right; d3d11 can handle 4.0 up to 5.0. It can't handle 5.1 I assume, although that's also mildly out of scope of this patch. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/114#note_26150