March 19, 2026
6:04 p.m.
COLRv1 table is now used, e. g., in Noto Color Emoji font (in any available font version I could find). Without the proper support for that (besides format parsing per se, missing interfaces in dwrite, using that in d2d1) the font is loaded but no characters can be rendered. Treating that as non-color font doesn't help, the glyphs, at least the amjority of those, can only be rendered through data from COLR table. Not loading font at least gives a chance for fallback (and fixes emoji rendering in Idle Trillionare game). Another patch is unrelated, currently only the first fallback font can effectively be attempted, the other(s) will get 0 length. -- https://gitlab.winehq.org/wine/wine/-/merge_requests/10388#note_132913