Jan. 17, 2024
3:37 p.m.
In case it helps, I don't think we necessarily need a complete ID3D11ShaderReflection and ID3D12ShaderReflection implementation right from the start; that's not what we do for libvkd3d d3d12 interfaces either. -- https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/561#note_57707